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How To Save In Stardew Valley Switch

For information well-nigh how the game saves progress on mobile devices, meet Mobile Saves.

The game saves progress when the in-game solar day ends, i.east., when the farmer goes to bed, collapses from exhaustion, or collapses at 2am. All progress during a day is lost if the player quits the game without catastrophe the day. In multiplayer, the game saves after all players click through the prompts at stop of twenty-four hours and wake up in the morning.

Save files are tagged with the version of the game that final saved the file (e.g., <gameVersion>i.5.vi</gameVersion>). An older version of the game is not able to load a newer salve file, but a newer version can load an older relieve. In one case a newer version saves over an older save file (e.g., when yous save for the offset fourth dimension afterwards the game itself was updated to a new version), the salve file will be tagged with the newer version number.

A salve file may be transferred to a unlike device family (due east.g., from mobile to PC) every bit long as the game version on the receiving device is not older than the save file's version tag. For example, a save file from a mobile device running version 1.4 tin be transferred to and used on a PC running ane.five.6, but a ane.5.half-dozen PC save file will not run on a mobile device with version 1.four.

Save format

The saves are stored equally XML files on your figurer or mobile device. They're stored separately from your game, and then you can safely reinstall or update the game without losing them. On PC, they're shared between unlike copies of the game (e.g., if you buy it from both GOG and Steam).

Each relieve has a folder like JonSnow_123456789, with two chief files inside it: JonSnow_123456789 and SaveGameInfo. Both files are needed to load the relieve.

Find your relieve files

Note: in multiplayer, the save is merely on the chief role player'due south computer.

Windows

  1. Press Windows + R to show a 'run' dialogue box.
  2. Paste this exact text:
    platform path
    Steam or GOG %appdata%\StardewValley\Saves
    Xbox app %localappdata%\Packages\ConcernedApe.StardewValleyPC_0c8vynj4cqe4e\LocalCache\Roaming\StardewValley\Saves
    Note: if you as well own the game on Steam or GOG, saves may be stored in their save folder instead.
  3. Click 'OK' to open up the folder.

Linux

The root directory for save files is specified by the XDG_CONFIG_HOME environment variable, which defaults to ~/.config/

  1. From Files, click Become » Enter Location.
  2. Enter this exact text:
    ~/.config/StardewValley/Saves
  3. Submit to open the binder.

Mac

  1. From Finder, click Go » Go to Folder.
  2. Enter this exact text:
    ~/.config/StardewValley/Saves
  3. Submit to open the folder.

Mobile (Android)

  1. Open your device'due south file explorer app. If your device does not come with a file explorer, y'all will need i that allows navigation of the internal storage, not just searching for a specific file.
  2. Select the Android/data/com.chucklefish.stardewvalley/files/saves (one.5 or later) or StardewValley (ane.four or before) folder.
  3. Each subfolder within with a name in the format of JonSnow_123456789 is a save slot.

Mobile (iOS)

  1. Open the Files app.
  2. On iPhone, tap the Browse button on the bottom-right side of the screen. On iPad, tap the elevation-left button if needed to testify the left sidebar carte.
  3. Under the Locations section, tap On My iPhone/iPad.
  4. Select the Stardew Valley folder.
  5. Each subfolder within with a name similar JonSnow_123456789 is a salvage slot.
On iOS 12 or earlier:

Devices nevertheless on iOS 12 or before will demand to be connected to a Mac or Windows calculator to access your relieve files.

  1. On Mac, Open up the Finder. On Windows, download iTunes and open it. (If your device is on macOS x.14 or before, open up iTunes instead of the Finder.)
  2. Adhere your iOS device via USB.
  3. In the Finder/iTunes, click on the device icon in the top toolbar. (If the icon isn't shown, try disconnecting and reconnecting the USB cable.) The device'southward folio should appear.
  4. Click File Sharing in the menu on the left.
  5. Click Stardew Valley in the app listing that appears.
  6. The Stardew Valley Documents panel shows which save files are already on your iOS device. (They appear equally folders, but you can't navigate into the folders directly.)

PS Vita

Note: Admission to the Vita filesystem requires custom firmware (CFW)

  1. Navigate to ux0:/user/00/savedata/ in Vita Trounce.
  2. Highlight the PCSE01235 folder and press triangle.
  3. Select "Open up decrypted" at the acme of the list.

Nintendo Switch

Note: Admission to a Switch's saves requires custom firmware (CFW)

  1. Download and install JKSV
  2. Open up JKSV and navigate to Stardew Valley.
  3. Select New, and call it whatsoever you lot want.
  4. In either the Hekate SD card access tool or an FTP server, copy over sd:/JKSV/Stardew Valley/NameOfTheSaveYouSaved.zip.

Transfer a save

Back up or transfer between two PCs

  1. Find your salve files.
  2. Zip the entire folder that looks like JonSnow_123456789.
  3. Share or back up that null file.

Android

Android to PC
  1. Connect the device to your PC.
  2. Browse to internal shared storage > StardewValley.
  3. Copy the entire relieve folder (the 1 that looks like JonSnow_123456789) into your computer'southward saves folder.
  4. Remove the .bin file extension from all of the files in the transferred folder.
PC to Android
  1. If y'all use mods, remove whatever custom content earlier transferring to mobile.
  2. Observe the save folder on your computer.
  3. Connect the device to your PC.
  4. Browse to internal shared storage > StardewValley.
    • The folder won't appear if you haven't created a salvage on Android however.
  5. Copy the entire salvage binder (the one that looks like JonSnow_123456789) into the saves folder on your device.

iOS

Note: On macOS 10.15 and after this iTunes feature has been moved to the Finder.

iOS to PC
  1. Find the saves in iTunes.
  2. Choose the save folder in iTunes and click the 'save' button.
  3. That will save a folder containing two files (both required for the relieve to work).
  4. Copy the whole binder to your computer's save location.
PC to iOS
  1. If you lot employ mods, remove any custom content before transferring to mobile.
  2. Find the save folder on your estimator.
  3. Find the iOS saves in iTunes.
  4. Copy the entire save folder (the one that looks like JonSnow_123456789) into the 'Stardew Valley Documents' panel in iTunes.
    Note: there's one folder for each save. You need to drag each of these folders into iTunes, so that the individual save folders are all in the 'root' of the 'Stardew Valley Documents' panel. You can't drag the binder containing all your save games into iTunes.
  5. Click the 'sync' push button in iTunes to synchronize your iOS device with your estimator. The save should now appear in the game's Load Game menu on your device.

PS Vita

Notation: Development on the Vita release of the game has been abandoned, leaving the last Vita version as equivalent to PC version 1.2.33 (2017). Equally such, a Vita save may be transferred to PC/mobile, but a modern PC/mobile salve file is incompatible with Vita.

Vita to PC/Android
  1. Navigate to your Vita's save folder
  2. Press triangle on your save folder (the i that looks like JonSnow_123456789) and select Re-create.
  3. Navigate to ux0:/data/.
  4. Printing triangle and select Paste.
  5. Transfer the save binder to your PC/Android device save folder via FTP or USB with Vita Crush.
PC/Android to Vita
  1. If yous use mods, remove any custom content earlier transferring to Vita.
  2. Discover the salvage folder on your PC/Android device (the one that looks like JonSnow_123456789).
  3. Transfer your save binder to ux0:/data/ via FTP or USB with Vita Shell.
    • Android: Remove the .bin file extension from all of the files in the transferred folder past pressing triangle and selecting Rename.
  4. Press triangle on your save binder and select Copy.
  5. Navigate to your Vita's salve folder
  6. Printing triangle and select Paste.

Nintendo Switch

Note: Access to a Switch's saves requires custom firmware (CFW)

Switch to PC/Android
  1. Open up JKSV and navigate to Stardew Valley.
  2. Select New, and call it whatever you want.
  3. In either Hekate SD card access tool or an FTP server, re-create over sd:/JKSV/Stardew Valley/NameOfTheSaveYouSaved.zip.
PC/Android to Switch
  1. Place the PC/Android saves folder in a nada in sd:/JKSV/Stardew Valley/.
  2. Open JKSV and navigate to Stardew Valley.
  3. It is brash to create a backup (above) before the next footstep.
  4. Press Y on the salvage you only copied over and hold A.

Troubleshooting

Save disappeared or doesn't load

Here'southward how to recover your relieve in most cases. (Note that save problems are almost always caused by the game itself, not mods.)

  1. Find your relieve files.
    • If the files are however there, here are some common fixes (endeavor one at a time):
      1. If some of the files have _STARDEWVALLEYSAVETMP in the proper name, remove that from their name and reload the game. Yous may demand to showtime disable Steam cloud saves for SDV, every bit it can keep automatically renaming them every time you reload. To do that, become to Stardew Valley in your Steam library, click the gear icon and go to Properties, and uncheck the option to sync cloud saves.
      2. If you recently renamed or created the binder (east.g., to restore a fill-in), make sure the folder proper noun exactly matches the file that looks like FarmName_0123456789.
      3. Try undoing the last salvage.
      4. If you are on PC, ensure that the game files do non accept an extension like .bin. If you are on Android, you lot may demand to add the file extension .bin.
      5. Modded saves may non be able to load in the vanilla game, depending on the mods that were used. If y'all previously played with mods merely are trying to launch the game in vanilla, try reinstalling SMAPI and playing a twenty-four hours. SMAPI will automatically clean upward any custom content from your salve. Note that if you still have custom items in your inventory, they will turn into bare error items and may crusade problems.
    • If the files are missing but yous have SMAPI installed, here'southward how to recover a fill-in:
      1. Find your game folder.
      2. Open the relieve-backups subfolder.
      3. Unzip the latest backup which has your salve, and copy the save binder back into Saves.
  2. If the above fixes didn't help, see this guide or ask for help; we might be able to recover the save for you lot.

Annotation: don't keep backup folders in the saves folder, since the game will try to load them. Either movement those into a different folder, or delete them.

Disengage the last save

If something went incorrect, y'all tin undo the last save.

For a save from Linux/Mac/Windows/Android:

  1. Discover your save files.
    You should see two files with an _old suffix in the name; if not, ask for help instead!
  2. Back up your salve folder just in instance.
  3. Delete SaveGameInfo and the file that looks similar FarmName_123456789.
  4. Remove the _old suffix from SaveGameInfo_old and the file that looks like FarmName_123456789_old.

For a save from iOS:

  1. Find your save files.
    Yous should see a file with an _SVBAK suffix in the name; if not, ask for help instead!
  2. Back up your save folder only in instance.
  3. Delete the files that look like YourName_123456789 and YourName_123456789_SVEMERG.
  4. Remove the _SVBAK suffix from the file that looks like YourName_123456789_SVBAK.

Advanced

Edit a salve

A relieve file open in Sublime Text with formatted XML.

You tin can edit your salve to gear up some common bug or change your choices. This can permanently break your save if you lot brand a mistake; don't forget to create a fill-in first. You should also avert automatic salvage editor tools, since they often intermission the save.

  1. Install Sublime Text for Linux, Mac, or Windows. (If you already have some other text editor which supports XML formatting, feel free to utilize that instead.)
  2. Install the Package Control extension for Sublime Text.
  3. Utilise the Bundle Control extension to install the Indent XML and XPath plugins (see how to add together plugins).
  4. Make a backup of your save file just in instance something goes incorrect.
  5. Open your save file (the file that looks like Name_0123456789) in Sublime Text.
  6. Click Selection > Format > Indent XML.
  7. Brand whatever changes you want and salvage. (See the sections below, this guide for irresolute the host of a co-op save, and this guide for other changes.)

Tips:

  • Click an chemical element, and press CTRL + SHIFT + [ to collapse the whole section which contains it. This is useful when you lot want to ignore a large field. For example, given this text in the save file:
                                    <ArrayOfInt>                <int>1981</int>                <int>0</int>                <int>0</int>                <int>0</int>                <int>0</int>                <int>0</int>                </ArrayOfInt>              

    Click on ane of the <int> fields and press those keys, and it volition collapse into this:

                                    <ArrayOfInt>                […]                </ArrayOfInt>              
  • Click any element, and expect in the status bar to see the path to where you are in the save format (like /SaveGame/player/friendships/item[32]).

Indistinguishable a save

You can indistinguishable a save for testing purposes, or to explore different options without starting over.

  1. Find your save files.
  2. Create the new save folder:
    1. Indistinguishable the target save folder.
    2. Rename the new binder:
      • change the name so you can recognise it in-game;
      • change the number at the end to any number that's not used by some other save.
    3. Open up the new folder for the next steps.
  3. Prepare the new files:
    1. Delete (or apply the post-obit steps to, if y'all want the backup as well) whatever file whose name ends with _old or .dorsum.*.
    2. Rename the file that looks like Name_0123456789 to match your new binder name.
  4. Edit the save metadata:
    1. Open the SaveGameInfo file in a text editor like Notepad.
    2. Look for <name> on the first line. Your farmer's name should exist right subsequently that. Alter information technology to your new name.
    3. Search for the 2nd mention of your proper name (ctrl+f to 'find') and change information technology to your new name.
  5. Edit the save file:
    1. Open up the file that looks like Name_0123456789 in a text editor like Notepad.
    2. Wait for <proper noun> on the first line. Your farmer'southward name should exist right after that. Change information technology to your new proper name.
    3. Search for the 2d mention of your name (ctrl+f to 'notice') and change it to your new name.
    4. Search for the old save ID (<uniqueIDForThisGame>, the number from the erstwhile filename). Change it to your new number.

That'southward information technology! Launch the game and cheque the load menu; you lot'll run into both saves now.

Change farm type

If you employ SMAPI (mods):

You lot tin can alter farm blazon by loading your save in-game, then inbound set_farm_type FARM_ID_HERE in the SMAPI console window. (You can enter set_farm_type list to run into a list of farm type IDs.)

That will change the farm map, but everything placed on the farm will stay where it is. You may have things in an invalid position, like trees in a lake. Y'all can either install Noclip Mode to reach things that are out of bounds, or run 1 of these console commands:

command effect
world_clear farm debris remove stones, branches, weeds, and dead crops.
world_clear farm trees remove non-fruit trees.
world_clear subcontract fruit-copse remove fruit trees.
world_clear subcontract grass remove tall grass.
world_clear farm everything remove everything, including placed objects.
If you play without mods:
You can change farm type past editing your save file:
  1. Open up your relieve file for editing.
  2. Search for <whichFarm>. The number subsequently that open tag is the subcontract blazon.
  3. Change the number to the i y'all want:
    Code Farm Type
    0 Standard Farm
    1 Riverland Subcontract
    2 Forest Farm
    three Hilltop Farm
    four Wilderness Subcontract
    v Four Corners Farm
    6 Beach Subcontract

That volition change the farm map, but everything placed on the farm volition stay where it is. You may have things in an invalid position, like copse in a lake. You lot can accept annotation of what's out of bounds, then switch dorsum to the one-time farm type and motility them.

Remove an NPC

Yous can remove an NPC from your save file (due east.g., to fix an NPC permanently stuck in an invalid place). If it still exists in the game information, the NPC will respawn when y'all reload the save file. This should be a terminal resort, and is unnecessary when using SMAPI versions 3.0 and up, as SMAPI will attempt to remove this data for you.

  1. Open your save file for editing. Make sure you format the file for readability per those instructions.
  2. Remove the NPC:
    1. Search for the NPC's default proper name between 'name' tags (e.g., to remove Penny: <proper name>Penny</name>).
    2. Remove the entire 'NPC' department containing the line you found, starting from the previous <NPC> line upward to and including the side by side </NPC> line.
  3. (optional) Remove the NPC friendship information:
    1. Search for the NPC's default name between 'string' tags (east.grand., to remove Penny: <string>Penny</string>).
    2. Remove the entire 'item' section containing the line you found, starting from the previous <particular> line upwards to the next </detail> line.

Source: https://stardewvalleywiki.com/Saves

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